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会议文集


文集名Learning and Collaboration Technologies: Games and Virtual Environments for Learning
会议名8th International Conference on Learning and Collaboration Technologies (LCT 2021), Held as Part of the 23rd HCI International Conference (HCII 2021)
中译名《第八届国际学习与协作技术会议,卷2》
会议日期July 24-29, 2021
会议地点Online
出版年2021
馆藏号339153


题名作者出版年
Quiz Tools in Algorithms Courses: Applying Educational Gamification Design Principles and Encouraging Students' InteractionCarmen Scorsatto Brezolin; Larissa de Quadros; Milene Selbach Silveira2021
FLCARA: Frog Life Cycle Augmented Reality Game-Based Learning ApplicationMalek El Kouzi; Victoria McArthur2021
"Let There Be Light": Evaluating a Serious Game Using Image Schemas for Teaching Preschool Children Scientific Concept and Developing Their CreativityZhuolin Gu; Wenyuan Ling; Bo Liu; Zhao Liu2021
Transforming Classic Learning Games with the Use of AR: The Case of the Word Hangman GameIlias Logothetis; George Papadourakis; Iraklis Katsaris; Konstantinos Katsios; Nikolas Vidakis2021
Educational Video Game Design for Teaching and Learning Musical HarmonyDaniela Medel; Jaime Sanchez2021
A Video Game-Like Approach to Supporting Novices in Learning ProgrammingAmi Sakakibara; Hiroshi Hosobe2021
Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding?Rabail Tahir; Alf Inge Wang2021
Mobile Game-Based Learning in Distance Education: A Mixed Analysis of Learners' Emotions and Gaming FeaturesKaterina TzafIlkou; Anastasios A. Economides2021
Tangible Solutions for Learning Basic Math Skills: Exploring Concepts of Emotions and EnactionJulio Alberto Vansan Goncalves; Rodrigo Bonacin; Julio Cesar dos Reis2021
University Student Surveys Using Chatbots: Artificial Intelligence Conversational AgentsNoorhan Abbas; Thomas Pickard; Eric Atwell; Aisha Walker2021
An Overview of the Use of Chatbots in Medical and Healthcare EducationFotos Frangoudes; Marios Hadjiaros; Eirini C. Schiza; Maria Matsangidou; Olia Tsivitanidou; Kleanthis Neokleous2021
Studying How to Apply Chatbots Technology in Higher-Education: First Results and Future StrategiesAntonio M. Mora; Alberto Guillen; Francisco Barranco; Pedro A. Castillo; Juan J. Merelo2021
Are You OK?' Students' Trust in a Chatbot Providing Support OpportunitiesJoonas A. Pesonen2021
Usability and User Experience of a Chat Application with Integrated Educational Chatbot FunctionalitiesDijana Plantak Vukovac; Ana Horvat; Antonela Cizmesija2021
Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and ChallengesOlia Tsivitanidou; Andri Ioannou2021
Towards a New Chemistry Learning Platform with Virtual Reality and HapticsDoga Demirel; Abdelwahab Hamam; Caitlin Scott; Bayazit Karaman; Onur Toker; Lyan Pena2021
Effect of Height in Telepresence Robots on the Users' Spatial AwarenessOliver Gawron; Lisa Keller; Karsten Huffstadt; Nicholas H. Muller2021
Driving Success: Virtual Team Building Through Telepresence RobotsLisa Keller; Oliver Gawron; Tamin Rahi; Philipp Ulsamer; Nicholas H. Muller2021
Design of Children's Entertainment and Education Products Based on AR TechnologyYi Lu; Tao Huang; Jian Liu; Jiangtao Gong2021
Heritage Augmented Reality Applications for Enhanced User Experience A Case Study of AR Videogames for Children at Archeological Site of Empuries, SpainIsidro Navarro; Albert Sanchez; Lluis Gimenez; Miguel Angel Perez; Teresa Vidal Peig; Alia Besne; Ernest Redondo2021
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