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会议文集


文集名Learning and Collaboration Technologies
会议名12th International Conference on Learning and Collaboration Technologies (LCT 2025), Held as Part of the 27th HCI International Conference (HCII 2025)
中译名《第十二届国际学习与协作技术会议,卷3》
会议日期June 22-27, 2025
会议地点Gothenburg, Sweden
出版年2025
馆藏号356899


题名作者出版年
Analysing Student Engagement Through the Definition of Educational Escape RoomsMiguel A. Conde; Juan Alberto Garcia-Esteban; Jesus-Angel Roman-Gallego; Sonsoles Lopez-Pernas2025
The Impact of Gamification on Reading Comprehension: Transforming Literacy Skills Among High School Students in Puyo, EcuadorAlvaro Marcelo Moyano-Barahona; Carlos Alberto Espinosa-Pinos; Paulina Magaly Amaluisa-Rendon2025
Societal Responsibility in Educational Game Making: Gender Presentation in Cyber Security GamesCatlyn Kirna; Birgy Lorenz2025
Game On: Leveraging Gamification in CS0 to Boost Preparedness and Persistence for CS1Havana Rika; Moshe Leiba; Yogev Shani; Anat Ben-Yaacov2025
Active Learning Strategies in Geometry: Effectiveness of a Gamified Digital Application at the Upper Basic LevelAndres Roberto Ruiz-Vega; Carlos Alberto Espinosa-Pinos; Maria Giovanna Nunez-Torres2025
Becoming Fei: An Educational Game for AI and Data Science Education for Novice LearnersNing Wang; Boxi Fu; Betul Dincer; Omkar Masur; David Faizi; Harshul Ravindran; Julia Wang; Devashish Lai; Chirag Merchant2025
An Analysis of the Fun Elements in Gamification Design for Mobile Learning ApplicationsQiuyue Zhao; Yang Liu; Xinying Wang2025
Proposing the Character Interaction Design Strategy to Improve the Educational Attributes of DEGsXi Zhou; Joan Ong Xin Tong; Xiaowen Gu2025
AtletismoRV: Navigating the Complexity of Developing a Virtual Reality Application for Physical Education Teaching in Brazilian Elementary SchoolsAngelo Amaral; Carolina de Carvalho Amaral; Soellyn Elene Bataliotti2025
A French Foreign Language Lesson for Children with German as a Second Language in Virtual Reality: A Case StudyKarin Bolliger; Thomas Keller; Britta Massie2025
Application of Augmented Reality in Cultural Education: A Case Study of Enhancing Aesthetic Education for Elementary Students Using AR Pop-Up Books on Xiguan CultureYing Guo; Li Ou-yang; Jinrong Liu2025
From Ideas to Concepts: Exploring Virtual Reality Usage Patterns and Technology Adoption in Design EducationZida Han; Qingchuan Li2025
Generating Sensory Vocabulary Cues for Describing Scents in Olfactory-Enhanced Second Language Vocabulary LearningYudai Honda; Kenta Tanizawa; Katsutoshi Masai; Yugo Nakamura; Hyuckjin Choi; Shogo Fukushima2025
Educational Effectiveness of VR/2D Videos Produced Using Equivalent Conventional 2D Video Production MethodKikuka Miura; Yasuhito Sawahata; Yuji Ujihashi; Masahiro Usui; Kodai Kikuchi; Masaru Tanaka; Masaru Miyazaki; Kazuteru Komine; Hironori Egi2025
Teachers' Attitudes Towards the Use of Augmented Reality and a Socially Assistive Robot in EducationChristina Pasalidou; Anna Maria Velentza; Nikolaos Fachantidis2025
Exploring the Role of VTubers in Enhancing Campus Engagement: A Case Study of Kaku Kamu at National Taichung University of EducationHsiwen Fan; Cheng-Chih Hsieh2025
Supporting AI Literacy Through Experiential Learning: An Exploratory StudySarah Gnoth; Jasminko Novak2025
Mind the Gap: Understanding Diverse Student Experiences with AI Through GAAIS AnalysisMartha Hubertz; Alisha Janowsky2025
AI-Generated Content-Supported Collaborative Rural Mural Creation: A Training Framework for University and School Students, Educators, and Community MembersJie Ling; Nahua Huang; Aini Xue; Zhuohong Ma; Hongye Li; Jiayi Wu; Li Ou-yang2025
Addressing Brownfield Projects in Software Engineering Courses Using a Shared Interactive Workspace: An Experience ReportMaira Marques; Sergio F. Ochoa2025
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