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期刊


ISSN0933-1875
刊名Kunstliche Intelligenz
参考译名人工智能
收藏年代1999~2023



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2023

2020, vol.34, no.1 2020, vol.34, no.2 2020, vol.34, no.3 2020, vol.34, no.4

题名作者出版年年卷期
Extensional Paramodulation for Higher-Order Logic and Its Effective Implementation Leo-IIISteen, Alexander20202020, vol.34, no.1
The AI Settlement Generation Challenge in Minecraft First Year ReportSalge, Christoph; Green, Michael Cerny; Canaan, Rodrigo; Skwarski, Filip; Fritsch, Rafael; Brightmoore, Adrian; Ye, Shaofang; Cao, Changxing; Togelius, Julian20202020, vol.34, no.1
I Feel I Feel You: A Theory of Mind Experiment in GamesMelhart, David; Yannakakis, Georgios N.; Liapis, Antonios20202020, vol.34, no.1
Behind DeepMind's AlphaStar AI that Reached Grandmaster Level in StarCraft II Interview with Tom Schaul, Google DeepMindRisi, Sebastian; Preuss, Mike20202020, vol.34, no.1
A Games Industry Perspective on Recent Game AI Developments Interview with Duygu Cakmak, Creative AssemblyPreuss, Mike; Risi, Sebastian; Cakmak, Duygu20202020, vol.34, no.1
Artificial Intelligence and GamesLucas, Simon20202020, vol.34, no.1
Explaining AI: Are We Ready For It?Wrede, Britta20202020, vol.34, no.1
Special Issue on AI in GamesRisi, Sebastian; Preuss, Mike20202020, vol.34, no.1
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AIRisi, Sebastian; Preuss, Mike20202020, vol.34, no.1
The Many AI Challenges of HearthstoneHoover, Amy K.; Togelius, Julian; Lee, Scott; de Mesentier Silva, Fernando20202020, vol.34, no.1
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